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Bo1 modtools
Bo1 modtools







bo1 modtools
  1. #BO1 MODTOOLS MOD#
  2. #BO1 MODTOOLS UPDATE#
  3. #BO1 MODTOOLS SOFTWARE#
  4. #BO1 MODTOOLS CODE#

Some of the exported models can get pretty big. Husky simply parses it out, what you do with it, is your responsibility. and with this in mind you need to understand the limitation of what you can do with the data. See the LICENSE file for more information.Īll BSP data extracted using Husky is property of the developers, etc. Husky comes with NO warranty, any damages caused are solely the responsibility of the user.

#BO1 MODTOOLS CODE#

Husky is licensed under the GPL license and it and its source code is free to use and modify under the terms of the GPL. If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder (use Wraith/Greyhound to export the required images) in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats).

  • mapname.map - Map file with static model locations and rotations.
  • mapname.txt - A search string for Wraith/Greyhound (only contains color maps).
  • Once the map is exported, you will have 3 files for it: In some cases you may need to run Husky as an administator. To use Husky, simply run the game, load the map you want to extract, and run Husky, then click the paper airplane to export the loaded map. To download Husky, go to the Releases and download the latest build.
  • Call of Duty: Modern Warfare 2019 (Parasyte).
  • Call of Duty: Modern Warfare Remastered.
  • It also includes UVs and material names, and in the future, will export other data such as static models, dynamic models, etc.

    #BO1 MODTOOLS SOFTWARE#

    It can rip the raw vertex/face data to a file that can be opened in software such as Autodesk Maya (currently only OBJ). With that being said I do have plans for future better maps in mind, though I am unsure when I will begin to work on them.Husky is a BSP Extractor for Call of Duty.

    #BO1 MODTOOLS UPDATE#

    Whether or not I decide to update this map is entirely subjective. I probably spent around a good month or so working on this map.

    #BO1 MODTOOLS MOD#

    Even during the development process of making this map I told myself that this map was basically made just to shake myself off and get back into the mod tools with a basic map with basic features.

    bo1 modtools

    If I'm being completely honest I think I spent too much time into making this map. I have also had some experience with the WaW mod tools as well, but that was more than 4+ years ago and I unfortunately never managed to finish my first map. I had 2 other maps in progress a couple of years ago with the first one being around 85% done, however the second one was never even close to being done. I have done some decent amount of work with other mod tools such as the BO3 mod tools, however I only published one map on the Steam Workshop and collaborated with another. So if it isin't obvious this is indeed my first map with the BO1 mod tools. Nevertheless, I hope you all enjoy playing this map!

    bo1 modtools

    With that being said I do have plans for future better maps in mind, though I am unsure when I will begin to work on them.

    bo1 modtools







    Bo1 modtools